If there were more levels available in the demo, I easily would have played this for the entirety of my appointment, forgetting to check out Shovel Knight: King of Cards altogether, because Cyber Shadow is so good. I showed up at my appointment with my favorite developer at the show and booted up Cyber Shadow right off the bat. But Yacht Club Games threw me a curve ball the day before PAX East 2019 and announced the next game they are publishing- Cyber Shadow. I’ve beaten it countless times, earned the Platinum on Vita, and snagged each vinyl of the killer soundtrack. I’ve bought Shovel Knight five times for myself, plus as a gift for friends. Yacht Club Games is one of my favorite developers in the business. If you had told me a month ago that the first game I’d play at Yacht Club Games’ booth wouldn’t be Shovel Knight: King of Cards, I’d probably would have been very confused. Here’s what I thought of it hot off its initial announcement: I was fortunate enough to preview Cyber Shadow at PAX East 2019 for DualShockers. Yacht Club Games and Mechanical Head Studios just announced that Cyber Shadow is launching on January 26, 2021. Now this is a cyber game I can get behind. How cool is it that a game inspired by the 8-bit consoles of yore can run at 120fps?! Merging the new with the old can really be quite exciting. My other favorite tidbit from this blog post was that the game will run at 120fps on PS5 (and presumably on Xbox Series consoles). It is wonderful to see that nearly 35 years later, video game developers are still using the same techniques to capture the authenticity of real, human movement. Next I’ll do the jumping…then the stopping…then the “jumping from a stopped position”…oh boy, this is great! – Yesterday I implemented the running animation. It almost makes me want to do it in double hi-res. The real problem, obviosuly, will be going from a sheaf og snapshots to the 280 x 192 Apple screen, and the loss of accuracy entailed therein. I shot my first roll of film (David turning around) and had it developed at the local one-hour photo shop I think this will work. It was more expensive than I’d anticipated - $250 with the lens -but it’s a good camera, and I imagine I’ll find some use for it even after the game’s done. Early on in the book (and the game’s development) Mechner bought a camera to record his brother and other actors on film that he could then breakdown frame-by-frame and hand animate characters in Prince of Persia.īought a camera at Whole Earth. This brief origin story for Cyber Shadow totally reminds me of The Making of Prince of Persia Journals 1985-1993 by Jordan Mechner. It was shaping into a game with slashing in addition to jumping. My training project wasn’t just for training anymore. I used photos of myself as a reference for drawings and animations, but I couldn’t (allegedly) run like a real ninja, so the animation ended up looking pretty stiff. Meet the one-man studio behind Cyber Shadow by Aarne “MekaSkull” Hunziker for the PlayStation Blog Cyber Shadow is more than the sum of its parts and all of those parts alone add up to be quite a bit. The world of Mekacity and Shadow’s journey through it are woven together wonderfully where each element of the game comes together to elevate each other. It is an expertly crafted action-platformer that stands with the best. You just have to look at the trailer and then you’ll think “one person did all of this?!” Granted, the music was done by Enrique Martin Yacht Club Games came onboard as the publisher there were QA testers and translators, but on the whole Cyber Shadow is Hunziker’s game. And after roughly seven years in development, Cyber Shadow is finally here.Ĭyber Shadow is without a doubt the next big indie game. There is something inspiring and fascinating about one-person development. It was the fact it was completely developed completely by Hunziker. What attracted me toward Cyber Shadow the most wasn’t its retro-aesthetic, ninjas, or even Yacht Club Games themselves. I was immediately hooked and became laser-focused on any and all Cyber Shadow announcements and updates. I am a die-hard fan of Yacht Club Games and was completely thrilled. I was writing for DualShockers at the time and was the writer assigned to meet with and cover Yacht Club Games’ final pair of Shovel Knight games and on March 27, 2019, Cyber Shadow was thrown into that mix as well. Yacht Club Games has announced they were publishing Aarne “MekaSkull” Hunziker’s cybernetic ninja action game. It was the day of my flight to Boston for PAX East 2019, which was my first major game convention. I remember when I first saw Cyber Shadow. A copy of Cyber Shadow was provided for review by Yacht Club Games.
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